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Making CG workflow a little faster with
scripts
and tools in
unreal engine.

This is me

I'm a Software engineer working in VFX, I work closely with the pipeline team and the artist to create tools and scripts to aid and to enhance the content. I love making shaders and building art myself and believe in a hands on approach when it comes to pipeline development.

Projects:

The Matrix 4 (2021)

Venom: Let There Be Carnage (2021)

No Time To Die (2021)

Infinite (2021)

Zack Snyder Justice League (2021)

Men in Black 4 (2019)

NHL App | Closer  (2022)

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DNEG

Working as a pipeline ATD, I helped solve issues and developed scripts for daily workflow on a show-to-show basis. At DNEG I learned what it takes to be on a team that can work efficiently and delivers movies at the highest caliber.

In the last year at DNEG, I was the acting lead for the support team for the Mumbai branch and also trained the new recruits to the pipeline team.

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The Mill

I joined the Mill to concentrate on the unreal and make interactive experiences. I serve as a tool developer cum technical artist involved in lighting shots for cinematics, building blueprints, building python tools for the team, and asset handling for unreal.

Qube Cinemas

At Qube Cinemas, I work as a pipeline technical director and tool developer working on the virtual production and VAD team while also setting up workflows for tool deployment and release management.

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Companies &
Proficiencies  

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