top of page

CV

Professional Summary

Atomic Arts

Being exposed a lot of new technologies in motion capture and virtual production has been the best part about Atomic arts. As a part of the VP team I set-up workflows and developed new tools to create great results from the Xsens mocap system and camera tracking tools to make the film making process seamless. Also working with the previz team I had set-up workflows and contributed in a lot of problem solving and educating the team at Atomic in Unreal Engine

Qube Cinema

At Qube Cinemas, I work as a pipeline technical director and tool developer working on the virtual production and VAD team while also setting up workflows for tool deployment and release management.

The Mill

I joined the Mill to concentrate on the unreal and make interactive experiences. I serve as a tool developer cum technical artist involved in lighting shots for cinematics, building blueprints, building python tools for the team, and asset handling for unreal.

DNEG

Working as a pipeline ATD, I helped solve issues and developed scripts for daily workflow on a show-to-show basis. At DNEG I learned what it takes to be on a team that can work efficiently and delivers movies at the highest caliber.

In the last year at DNEG, I was the acting lead for the support team for the Mumbai branch and also trained the new recruits to the pipeline team.

 

Skills

 Unreal Engine   Python     Blender    Maths   Worked with most DCCs
Problem-solving 
 Communication    Training    Creative Initiatives

Work Experience

2023-2024

Senior Pipeline Developer at Atomic Arts

​I work as a Senior Pipeline Developer as part of the VP and Previz team developing tools and mechanics to aid in motion capture, camera tracking, previz workflow and editorial review.

Projects

The Ministry of Ungentlemanly Warfare

2023-2023

Technical Director at Qube Cinema

​I work as a pipeline technical director and tool developer working on the virtual production and VAD team while also setting up workflows for tool deployment and release management.

Projects

Annapurna LED Volume (Hydrabad)

2021-2023

Technical artist at The Mill

I worked as a tool developer cum problem solver and am also directly involved in the day-to-day workflow, in setting up levels and lighting the scene.

Projects

NHL App | Closer  (2022)

GOV.OS

2018 - 2021

ATD at DNEG

I worked as lead pipeline support and trainer for the Mumbai pipeline team. i provided support by building scrips and debugging issues to make the workflow easier and better.

Projects:

The Matrix 4 (2021)

Venom: Let There Be Carnage (2021)

No Time To Die (2021)

Infinite (2021)

Zack Snyder Justice League (2021)

Men in Black 4 (2019)

Education

2014-2018

Software engineering at Sichuan Univerity

It was a unique experience to study in china and be surrounded my the best minds in China. My focus was on game devolopment and game eninges.

Interests

I love cooking, watching anime, and playing video games.

Tokyo ghoul is my fav anime and I am drawn to any charecter based MMOs.

bottom of page